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Showing posts from March, 2024

Home of the rising sun

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New home animation, I had to decrease the fps so the image could be a little bigger for the home and still look ok.

Prototyping 101 in Godot

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It's amazing how easy godot works for prototypes, you can really do something cool with a few hours of learning.  What you see up there is a background with parallax, a character with colision and camera attached to it and a floor (Rigid Body) for the character to stand on. Things on the bottom show up in front (why Godot why?) and boom Game Development!  

Bzzzzrrrtt

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I don’t think I can resist doing a samurai game without adding thunder powers to the warrior… NO, not because of Mortal Kombat, although I like some versions of the game, but the thing that itches on my brain is Big Trouble in Little China, I saw that movie until the tape snapped. So yeah, thunder powers are a must.   

First Blood

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 First animation test made in Toon Squid. The idea of Red Stroke is to paint the screen with blood, like the old school Samurai movies. Blasphemous and Meat Boy are references for sure! 

Software Stack

 I'm starting the project choosing my software stack, here are my picks and why I'm choosing those apps: Obsidian A friend showed me Obsidian at work on day and I fell in love at first sight. It's a super powerful markdown editor and manager, but it goes so way beyond that. I can use icloud to share my notes, references, mind maps and kanban boards to my phone and to the ipad, making it the hub of the whole project really. https://obsidian.md/ Godot I'm new to Godot, and this is the first time I'm getting it a go, but from what I saw so far it is a amazing tool and easy to use (hard to master). I really hope I don't have to change engine in the middle of the project... I choose you Godooooot... https://godotengine.org/ VsCode Use it every day, its amazing! I'm sure it can easily do its job and I'm used to it's extensions. A big advantage is to use Git Hub Copilot to help you code. https://code.visualstudio.com/ Git Hub Comit, publish and coffee... G...

More Concept Art and Image Compressor

 A bit more design work on the website! New Horizontal logo and using a image of Iki to welcome people to the clan. I added some more concepts to the gallery as well. On the dev side I dabled a bit with Python and started writing a tool to convert images to different sizes and formats for the game and website, I think that will be pretty helpful in the long run. The tool needs more work though, right now is using a watchdog process to look at a folder and convert arriving images automatically but it might also need a manual process option and a gui.... Python is great the few times I had to use the language I had a good time. Of course git copilot helps quite a bit.

Improving blog and back posting

Today I created a new blog on blogger to embed on the website, so I had to back post my previous posts into this first message.  2024.03.07 - Fighting Git I'm definetily not a git master and that is the first time I work on git web for a personal project. So working out the workflow takes a bit, but eventually it will work out. 2024.03.06 - Gallery Uploaded some images to the gallery. A bit every day to get things going... 2024.03.05 - Site is live! Changing the temp site to the oficial domain. 2024.03.02 - Day 1 Acquired the domain for Red Stroke! I guess now the game is real?

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