Posts

Prototype 1

Working a bit more on the prototype of the game. Did some basic animations for Iki, the main character, and created a parallax background for the character to run in. To test the ideal resolution and workflow for backgrounds I’m working a bit more on the image converting tool. Make it more configurable and with a bit more options like “run batch” and “watch folders”.

Home of the rising sun

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New home animation, I had to decrease the fps so the image could be a little bigger for the home and still look ok.

Prototyping 101 in Godot

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It's amazing how easy godot works for prototypes, you can really do something cool with a few hours of learning.  What you see up there is a background with parallax, a character with colision and camera attached to it and a floor (Rigid Body) for the character to stand on. Things on the bottom show up in front (why Godot why?) and boom Game Development!  

Bzzzzrrrtt

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I don’t think I can resist doing a samurai game without adding thunder powers to the warrior… NO, not because of Mortal Kombat, although I like some versions of the game, but the thing that itches on my brain is Big Trouble in Little China, I saw that movie until the tape snapped. So yeah, thunder powers are a must.   

First Blood

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 First animation test made in Toon Squid. The idea of Red Stroke is to paint the screen with blood, like the old school Samurai movies. Blasphemous and Meat Boy are references for sure! 

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